How can media technologies be evaluated?
This is
a tricky question because media technology is a very broad term and it covers a
lot of different types of studies. Because of this you can't use one method to
evaluate "media technology" and therefore I can't give one
good answer to the question. However I do think feedback from end
users will help to evaluate in many areas of media technology since it can
provide you with valuable data.
What role will prototypes play in
research? Why could it be necessary to develop a proof of concept
prototype?
I think
prototypes have a big role in media technology research because many parts of
its science field are still new and not yet explored. It is therefore important
to test your ideas with prototypes at an early stage of the research since you
have nothing to compare with. If this is done right it can provide you with
valuable data that could save time, money and a lot of headache. Also it’s important so you don’t spend a lot of
time building on something that nobody wants in the end except yourself.
What are characteristics and limitations of
prototypes?
When
talking about prototypes there are two distinct groups of them. On one side there
are early stage prototypes and on the other side there are almost finished
products. The early stage ones should be cheap, fast to build, and easy just so
you are able to test out some specific functionality. The almost finished prototype
products could be really advanced prototypes that are used just for fine tuning
of an artifact.
After
spending more than 3 hours looking for an article and the deadline 3 hours away
I will write about a dissertation I found instead of an intended research paper
we were supposed to find. I hope this is ok even though it does not qualify as
a research paper since it’s not published in a journal.
Design and Evaluation of a Humanoid Robot for
Autism Therapy is
the title and it’s written by Daniel Ricks at Brigham Young University 2010. I
found this paper interesting since it as the article I chose for Theme 4 is
studying autism and how you can help kids that are diagnosed with it. The paper
focuses the design of a robot called Troy. According to Ricks, recent evidence
has shown that children with autism may behave more pro-socially when
interacting with a robot than with a human. The objective of the research was therefore to
develop a robotic system for use in the clinical treatment of children with autism.
Troy was therefore developed to fulfill such a role in a clinical setting and Rick’s
primary objective was to design a robot that would be engaging to the children.
When reading
the paper I learned that design research requires a lot of documentation to
cover what you are doing since you can’t simply express your results in a
simple table or graph. A result of this can be seen in the length of the paper since
its 94 pages long. Another thing is that design research often requires a user
study to give the design credibility in real life.
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